// FIXME: change rendermode
{
"new" "generic_laser1fall"
"basecolor_map" "/colors/white.png"
"base_color" "1 1 1 0.00001"
"metalness" "0"
"roughness" "1"
}

{
"for" "+0LASER1FALL"
"inherit" "generic_laser1fall"
"basecolor_map" "+0LASER1FALL.png"
"base_color" "1 1 1 0.00001"
//"normal_map" "+0LASER1FALL_normal.png"
//"metal_map" "+0LASER1FALL_metal.png"
//"roughness_map" "+0LASER1FALL_roughness.png"
//"basecolor_map" "/colors/white.png"
}

{
"for" "+1LASER1FALL"
"inherit" "generic_laser1fall"
"basecolor_map" "+1LASER1FALL.png"
"base_color" "1 1 1 0.00001"
//"normal_map" "+1LASER1FALL_normal.png"
//"metal_map" "+1LASER1FALL_metal.png"
//"roughness_map" "+1LASER1FALL_roughness.png"
}

{
"for" "+2LASER1FALL"
"inherit" "generic_laser1fall"
"basecolor_map" "+2LASER1FALL.png"
"base_color" "1 1 1 0.00001"
//"normal_map" "+2LASER1FALL_normal.png"
//"metal_map" "+2LASER1FALL_metal.png"
//"roughness_map" "+2LASER1FALL_roughness.png"
}

{
"for" "+3LASER1FALL"
"inherit" "generic_laser1fall"
"basecolor_map" "+3LASER1FALL.png"
"base_color" "1 1 1 0.00001"
//"normal_map" "+3LASER1FALL_normal.png"
//"metal_map" "+3LASER1FALL_metal.png"
//"roughness_map" "+3LASER1FALL_roughness.png"
}
