
{
"for" "#models/v_hgun/HGUN_Back1.mdl"
"basecolor_map" "HGUN_Back1.png" // TODO: mix better textures
//"base_color" "3 3 3" // FIXME
"normal_map" "HGUN_Back1_normal.png"
//"metal_map" "HGUN_Back1_metal.png"
//"roughness_map" "HGUN_Back1_roughness.png"
"metalness" "0"
"roughness" "0.2"
}

{
"for" "#models/v_hgun/HGUN_Bottom1.mdl"
//"basecolor_map" "HGUN_Bottom1.png"
//"normal_map" "HGUN_Bottom1_normal.png"
//"metal_map" "HGUN_Bottom1_metal.png"
//"roughness_map" "HGUN_Bottom1_roughness.png"
"metalness" "0"
"roughness" "0.2"
}

{
"for" "#models/v_hgun/HGUN_Cheek1.mdl"
"basecolor_map" "HGUN_Cheek1.png"
//"basecolor_map" "HGUN_Cheek1_photo_to_base.quant.png"
//"base_color" "2 2 2" // FIXME
"normal_map" "HGUN_Cheek1_normal.png"
"metal_map" "HGUN_Cheek1_metal.png"
//"roughness_map" "HGUN_Cheek1_roughness.png"
//"metalness" "0"
"roughness" "0.3"
}

{
"for" "#models/v_hgun/HGUN_Horn1.mdl"
"basecolor_map" "HGUN_Horn1.png" // TODO: mix better textures
"base_color" "2 2 2" // FIXME
"normal_map" "HGUN_Horn1_normal.png"
"metal_map" "HGUN_Horn1_metal.png"
//"roughness_map" "HGUN_Horn1_roughness.png"
//"metalness" "0"
"roughness" "0.3"
}
