Half-Life-PBR/bshift/pbr/models/skeleton.mdl/skeleton.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/skeleton/SK_Arm1.mdl"
//"basecolor_map" "SK_Arm1.png"
//"normal_map" "SK_Arm1_normal.png"
//"metal_map" "SK_Arm1_metal.png"
//"roughness_map" "SK_Arm1_roughness.png"
}
{
"for" "#models/skeleton/SK_Chest1.mdl"
//"basecolor_map" "SK_Chest1.png"
//"normal_map" "SK_Chest1_normal.png"
//"metal_map" "SK_Chest1_metal.png"
//"roughness_map" "SK_Chest1_roughness.png"
}
{
"for" "#models/skeleton/SK_Face1.mdl"
//"basecolor_map" "SK_Face1.png"
//"normal_map" "SK_Face1_normal.png"
//"metal_map" "SK_Face1_metal.png"
//"roughness_map" "SK_Face1_roughness.png"
}
{
"for" "#models/skeleton/SK_Foot1.mdl"
//"basecolor_map" "SK_Foot1.png"
//"normal_map" "SK_Foot1_normal.png"
//"metal_map" "SK_Foot1_metal.png"
//"roughness_map" "SK_Foot1_roughness.png"
}
{
"for" "#models/skeleton/SK_Leg1.mdl"
//"basecolor_map" "SK_Leg1.png"
//"normal_map" "SK_Leg1_normal.png"
//"metal_map" "SK_Leg1_metal.png"
//"roughness_map" "SK_Leg1_roughness.png"
}
{
"for" "#models/skeleton/SK_Mouth1.mdl"
//"basecolor_map" "SK_Mouth1.png"
//"normal_map" "SK_Mouth1_normal.png"
//"metal_map" "SK_Mouth1_metal.png"
//"roughness_map" "SK_Mouth1_roughness.png"
}
{
"for" "#models/skeleton/SK_Pelvis-Fnt1.mdl"
//"basecolor_map" "SK_Pelvis-Fnt1.png"
//"normal_map" "SK_Pelvis-Fnt1_normal.png"
//"metal_map" "SK_Pelvis-Fnt1_metal.png"
//"roughness_map" "SK_Pelvis-Fnt1_roughness.png"
}
{
"for" "#models/skeleton/SK_Pelvis-Side1.mdl"
//"basecolor_map" "SK_Pelvis-Side1.png"
//"normal_map" "SK_Pelvis-Side1_normal.png"
//"metal_map" "SK_Pelvis-Side1_metal.png"
//"roughness_map" "SK_Pelvis-Side1_roughness.png"
}
{
"for" "#models/skeleton/SK_Scapula1.mdl"
//"basecolor_map" "SK_Scapula1.png"
//"normal_map" "SK_Scapula1_normal.png"
//"metal_map" "SK_Scapula1_metal.png"
//"roughness_map" "SK_Scapula1_roughness.png"
}
{
"for" "#models/skeleton/SK_Skl-side1.mdl"
//"basecolor_map" "SK_Skl-side1.png"
//"normal_map" "SK_Skl-side1_normal.png"
//"metal_map" "SK_Skl-side1_metal.png"
//"roughness_map" "SK_Skl-side1_roughness.png"
}
{
"for" "#models/skeleton/SK_Spine1.mdl"
//"basecolor_map" "SK_Spine1.png"
//"normal_map" "SK_Spine1_normal.png"
//"metal_map" "SK_Spine1_metal.png"
//"roughness_map" "SK_Spine1_roughness.png"
}