Half-Life-PBR/cstrike/pbr/models/v_tmp.mdl/v_tmp.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/v_tmp/barrel.mdl"
//"basecolor_map" "barrel.png"
//"normal_map" "barrel_normal.png"
//"metal_map" "barrel_metal.png"
//"roughness_map" "barrel_roughness.png"
}
{
"for" "#models/v_tmp/body.mdl"
//"basecolor_map" "body.png"
//"normal_map" "body_normal.png"
//"metal_map" "body_metal.png"
//"roughness_map" "body_roughness.png"
}
{
"for" "#models/v_tmp/ejector.mdl"
//"basecolor_map" "ejector.png"
//"normal_map" "ejector_normal.png"
//"metal_map" "ejector_metal.png"
//"roughness_map" "ejector_roughness.png"
}
{
"for" "#models/v_tmp/forearm.mdl"
//"basecolor_map" "forearm.png"
//"normal_map" "forearm_normal.png"
//"metal_map" "forearm_metal.png"
//"roughness_map" "forearm_roughness.png"
}
{
"for" "#models/v_tmp/handle.mdl"
//"basecolor_map" "handle.png"
//"normal_map" "handle_normal.png"
//"metal_map" "handle_metal.png"
//"roughness_map" "handle_roughness.png"
}
{
"for" "#models/v_tmp/magazine.mdl"
//"basecolor_map" "magazine.png"
//"normal_map" "magazine_normal.png"
//"metal_map" "magazine_metal.png"
//"roughness_map" "magazine_roughness.png"
}
{
"for" "#models/v_tmp/misc.mdl"
//"basecolor_map" "misc.png"
//"normal_map" "misc_normal.png"
//"metal_map" "misc_metal.png"
//"roughness_map" "misc_roughness.png"
}
{
"for" "#models/v_tmp/silencer.mdl"
//"basecolor_map" "silencer.png"
//"normal_map" "silencer_normal.png"
//"metal_map" "silencer_metal.png"
//"roughness_map" "silencer_roughness.png"
}
{
"for" "#models/v_tmp/top.mdl"
//"basecolor_map" "top.png"
//"normal_map" "top_normal.png"
//"metal_map" "top_metal.png"
//"roughness_map" "top_roughness.png"
}
{
"for" "#models/v_tmp/view_finger.mdl"
//"basecolor_map" "view_finger.png"
//"normal_map" "view_finger_normal.png"
//"metal_map" "view_finger_metal.png"
//"roughness_map" "view_finger_roughness.png"
}
{
"for" "#models/v_tmp/view_glove.mdl"
//"basecolor_map" "view_glove.png"
//"normal_map" "view_glove_normal.png"
//"metal_map" "view_glove_metal.png"
//"roughness_map" "view_glove_roughness.png"
}
{
"for" "#models/v_tmp/view_skin.mdl"
//"basecolor_map" "view_skin.png"
//"normal_map" "view_skin_normal.png"
//"metal_map" "view_skin_metal.png"
//"roughness_map" "view_skin_roughness.png"
}