Half-Life-PBR/bshift/pbr/models/aflock.mdl/aflock.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/aflock/flockbot.mdl"
//"basecolor_map" "flockbot.png"
//"normal_map" "flockbot_normal.png"
//"metal_map" "flockbot_metal.png"
//"roughness_map" "flockbot_roughness.png"
}
{
"for" "#models/aflock/flockeyes.mdl"
//"basecolor_map" "flockeyes.png"
//"normal_map" "flockeyes_normal.png"
//"metal_map" "flockeyes_metal.png"
//"roughness_map" "flockeyes_roughness.png"
}
{
"for" "#models/aflock/flockface.mdl"
//"basecolor_map" "flockface.png"
//"normal_map" "flockface_normal.png"
//"metal_map" "flockface_metal.png"
//"roughness_map" "flockface_roughness.png"
}
{
"for" "#models/aflock/flocktop.mdl"
//"basecolor_map" "flocktop.png"
//"normal_map" "flocktop_normal.png"
//"metal_map" "flocktop_metal.png"
//"roughness_map" "flocktop_roughness.png"
}