Half-Life-PBR/bshift/pbr/models/floater.mdl/floater.mdl.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/floater/botside.mdl"
//"basecolor_map" "botside.png"
//"normal_map" "botside_normal.png"
//"metal_map" "botside_metal.png"
//"roughness_map" "botside_roughness.png"
}
{
"for" "#models/floater/midside.mdl"
//"basecolor_map" "midside.png"
//"normal_map" "midside_normal.png"
//"metal_map" "midside_metal.png"
//"roughness_map" "midside_roughness.png"
}
{
"for" "#models/floater/peashooter.mdl"
//"basecolor_map" "peashooter.png"
//"normal_map" "peashooter_normal.png"
//"metal_map" "peashooter_metal.png"
//"roughness_map" "peashooter_roughness.png"
}
{
"for" "#models/floater/topside.mdl"
//"basecolor_map" "topside.png"
//"normal_map" "topside_normal.png"
//"metal_map" "topside_metal.png"
//"roughness_map" "topside_roughness.png"
}