Half-Life-PBR/valve/pbr/halflife.wad/+LASER1FALL/+LASER1FALL.mat

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// FIXME: change rendermode
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{
"new" "generic_laser1fall"
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"basecolor_map" "/colors/white.png"
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"base_color" "1 1 1 0.00001"
"metalness" "0"
"roughness" "1"
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}
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{
"for" "+0LASER1FALL"
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"inherit" "generic_laser1fall"
"basecolor_map" "+0LASER1FALL.png"
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"base_color" "1 1 1 0.00001"
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//"normal_map" "+0LASER1FALL_normal.png"
//"metal_map" "+0LASER1FALL_metal.png"
//"roughness_map" "+0LASER1FALL_roughness.png"
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//"basecolor_map" "/colors/white.png"
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}
{
"for" "+1LASER1FALL"
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"inherit" "generic_laser1fall"
"basecolor_map" "+1LASER1FALL.png"
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"base_color" "1 1 1 0.00001"
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//"normal_map" "+1LASER1FALL_normal.png"
//"metal_map" "+1LASER1FALL_metal.png"
//"roughness_map" "+1LASER1FALL_roughness.png"
}
{
"for" "+2LASER1FALL"
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"inherit" "generic_laser1fall"
"basecolor_map" "+2LASER1FALL.png"
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"base_color" "1 1 1 0.00001"
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//"normal_map" "+2LASER1FALL_normal.png"
//"metal_map" "+2LASER1FALL_metal.png"
//"roughness_map" "+2LASER1FALL_roughness.png"
}
{
"for" "+3LASER1FALL"
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"inherit" "generic_laser1fall"
"basecolor_map" "+3LASER1FALL.png"
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"base_color" "1 1 1 0.00001"
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//"normal_map" "+3LASER1FALL_normal.png"
//"metal_map" "+3LASER1FALL_metal.png"
//"roughness_map" "+3LASER1FALL_roughness.png"
}