Half-Life-PBR/bshift/pbr/models/v_9mmar.mdl/v_9mmar.mdl.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/v_9mmar/barney_hand.mdl"
//"basecolor_map" "barney_hand.png"
//"normal_map" "barney_hand_normal.png"
//"metal_map" "barney_hand_metal.png"
//"roughness_map" "barney_hand_roughness.png"
}
{
"for" "#models/v_9mmar/buttstockrear.mdl"
//"basecolor_map" "buttstockrear.png"
//"normal_map" "buttstockrear_normal.png"
//"metal_map" "buttstockrear_metal.png"
//"roughness_map" "buttstockrear_roughness.png"
}
{
"for" "#models/v_9mmar/clip.mdl"
//"basecolor_map" "clip.png"
//"normal_map" "clip_normal.png"
//"metal_map" "clip_metal.png"
//"roughness_map" "clip_roughness.png"
}
{
"for" "#models/v_9mmar/glback.mdl"
//"basecolor_map" "glback.png"
//"normal_map" "glback_normal.png"
//"metal_map" "glback_metal.png"
//"roughness_map" "glback_roughness.png"
}
{
"for" "#models/v_9mmar/gunbodyrear.mdl"
//"basecolor_map" "gunbodyrear.png"
//"normal_map" "gunbodyrear_normal.png"
//"metal_map" "gunbodyrear_metal.png"
//"roughness_map" "gunbodyrear_roughness.png"
}
{
"for" "#models/v_9mmar/gunsidemap.mdl"
//"basecolor_map" "gunsidemap.png"
//"normal_map" "gunsidemap_normal.png"
//"metal_map" "gunsidemap_metal.png"
//"roughness_map" "gunsidemap_roughness.png"
}
{
"for" "#models/v_9mmar/handleback.mdl"
//"basecolor_map" "handleback.png"
//"normal_map" "handleback_normal.png"
//"metal_map" "handleback_metal.png"
//"roughness_map" "handleback_roughness.png"
}
{
"for" "#models/v_9mmar/HK_chrome.mdl"
//"basecolor_map" "HK_chrome.png"
//"normal_map" "HK_chrome_normal.png"
//"metal_map" "HK_chrome_metal.png"
//"roughness_map" "HK_chrome_roughness.png"
}
{
"for" "#models/v_9mmar/null.mdl"
//"basecolor_map" "null.png"
//"normal_map" "null_normal.png"
//"metal_map" "null_metal.png"
//"roughness_map" "null_roughness.png"
}
{
"for" "#models/v_9mmar/Silencerback.mdl"
//"basecolor_map" "Silencerback.png"
//"normal_map" "Silencerback_normal.png"
//"metal_map" "Silencerback_metal.png"
//"roughness_map" "Silencerback_roughness.png"
}
{
"for" "#models/v_9mmar/sleeve.mdl"
//"basecolor_map" "sleeve.png"
//"normal_map" "sleeve_normal.png"
//"metal_map" "sleeve_metal.png"
//"roughness_map" "sleeve_roughness.png"
}