Half-Life-PBR/bshift/pbr/models/v_hgun.mdl/v_hgun.mdl.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/v_hgun/HGUN_Back1.mdl"
//"basecolor_map" "HGUN_Back1.png"
//"normal_map" "HGUN_Back1_normal.png"
//"metal_map" "HGUN_Back1_metal.png"
//"roughness_map" "HGUN_Back1_roughness.png"
}
{
"for" "#models/v_hgun/HGUN_Bottom1.mdl"
//"basecolor_map" "HGUN_Bottom1.png"
//"normal_map" "HGUN_Bottom1_normal.png"
//"metal_map" "HGUN_Bottom1_metal.png"
//"roughness_map" "HGUN_Bottom1_roughness.png"
}
{
"for" "#models/v_hgun/HGUN_Cheek1.mdl"
//"basecolor_map" "HGUN_Cheek1.png"
//"normal_map" "HGUN_Cheek1_normal.png"
//"metal_map" "HGUN_Cheek1_metal.png"
//"roughness_map" "HGUN_Cheek1_roughness.png"
}
{
"for" "#models/v_hgun/HGUN_Horn1.mdl"
//"basecolor_map" "HGUN_Horn1.png"
//"normal_map" "HGUN_Horn1_normal.png"
//"metal_map" "HGUN_Horn1_metal.png"
//"roughness_map" "HGUN_Horn1_roughness.png"
}