Half-Life-PBR/valve/pbr/maps/c1a0c.bsp/c1a0c.mat

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{
"for_rendermode" "kRenderTransTexture"
"for" "generic028"
"basecolor_map" "/colors/white.png"
"metalness" "0.8"
"roughness" "0.1"
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}
// TODO: fix smooth normal
{
"for" "trrm_pan1" // reset material
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}