Half-Life-PBR/bshift/pbr/models/gib_skull.mdl/gib_skull.mdl.mat

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2022-07-27 15:27:52 +02:00
{
"for" "#models/gib_skull/Neck_1.mdl"
//"basecolor_map" "Neck_1.png"
//"normal_map" "Neck_1_normal.png"
//"metal_map" "Neck_1_metal.png"
//"roughness_map" "Neck_1_roughness.png"
}
{
"for" "#models/gib_skull/Side_Bone1.mdl"
//"basecolor_map" "Side_Bone1.png"
//"normal_map" "Side_Bone1_normal.png"
//"metal_map" "Side_Bone1_metal.png"
//"roughness_map" "Side_Bone1_roughness.png"
}
{
"for" "#models/gib_skull/Skin_Side1.mdl"
//"basecolor_map" "Skin_Side1.png"
//"normal_map" "Skin_Side1_normal.png"
//"metal_map" "Skin_Side1_metal.png"
//"roughness_map" "Skin_Side1_roughness.png"
}
{
"for" "#models/gib_skull/Skull1.mdl"
//"basecolor_map" "Skull1.png"
//"normal_map" "Skull1_normal.png"
//"metal_map" "Skull1_metal.png"
//"roughness_map" "Skull1_roughness.png"
}