forked from Half-Life-RTX/Half-Life-PBR
move colors to root
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@@ -10,33 +10,33 @@
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}
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{
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"for" "debug_mat_n"
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"basecolor_map" "colors/white.png"
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"basecolor_map" "/colors/white.png"
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"normal_map" "debug_normal.png"
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//"normal_map" "debug_normal_16bit.png"
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"metal_map" "colors/white.png"
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"roughness_map" "colors/black.png"
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"metal_map" "/colors/white.png"
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"roughness_map" "/colors/black.png"
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}
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{
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"for" "debug_normal1"
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"basecolor_map" "colors/gray.png"
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"basecolor_map" "/colors/gray.png"
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//"normal_map" "debug_circle_normal1.png"
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//"normal_map" "debug_circle_normal2.png"
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//"normal_map" "debug_circle_normal3.png"
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"normal_map" "debug_circle_normal3_1.tga"
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"metal_map" "colors/black.png"
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"roughness_map" "colors/white.png"
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"metal_map" "/colors/black.png"
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"roughness_map" "/colors/white.png"
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}
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{
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"for" "debug_c2a3_gar3"
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//"basecolor_map" "debug_c2a3_gar3.png"
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//"normal_map" "debug_c2a3_gar3_normal.png"
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//"metal_map" "colors/black.png"
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//"metal_map" "/colors/black.png"
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//"roughness_map" "debug_c2a3_gar3_roughness.png"
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// standard c2a3_gar3
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"basecolor_map" "/halflife.wad/c2a3_gar3.png"
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"normal_map" "/halflife.wad/c2a3_gar3_normal_512.png"
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"normal_map" "/halflife.wad/c2a3_gar3_normal.png"
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"metal_map" "colors/black.png"
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"metal_map" "/colors/black.png"
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"roughness_map" "/halflife.wad/c2a3_gar3_roughness_512.png"
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"roughness_map" "/halflife.wad/c2a3_gar3_roughness.png"
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}
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@@ -77,6 +77,6 @@
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//{
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//"for" "debug_512x512_c"
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//"basecolor_map" "colors/gray.png"
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//"basecolor_map" "/colors/gray.png"
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//"base_color" "0.7 0.7 0.7"
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//}
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