forked from Half-Life-RTX/Half-Life-PBR
add blank material files
This commit is contained in:
8
valve/pbr/models/player/barney.mdl/barney.mdl.mat
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valve/pbr/models/player/barney.mdl/barney.mdl.mat
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{
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"for" "#models/barney/barney.mdl"
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//"basecolor_map" "barney.png"
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//"normal_map" "barney_normal.png"
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//"metal_map" "barney_metal.png"
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//"roughness_map" "barney_roughness.png"
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}
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valve/pbr/models/player/gina.mdl/gina.mdl.mat
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valve/pbr/models/player/gina.mdl/gina.mdl.mat
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{
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"for" "#models/gina/gina.mdl"
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//"basecolor_map" "gina.png"
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//"normal_map" "gina_normal.png"
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//"metal_map" "gina_metal.png"
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//"roughness_map" "gina_roughness.png"
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}
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8
valve/pbr/models/player/gman.mdl/gman.mdl.mat
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valve/pbr/models/player/gman.mdl/gman.mdl.mat
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{
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"for" "#models/gman/gman.mdl"
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//"basecolor_map" "gman.png"
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//"normal_map" "gman_normal.png"
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//"metal_map" "gman_metal.png"
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//"roughness_map" "gman_roughness.png"
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}
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8
valve/pbr/models/player/gordon.mdl/gordon.mdl.mat
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valve/pbr/models/player/gordon.mdl/gordon.mdl.mat
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{
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"for" "#models/gordon/gordon.mdl"
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//"basecolor_map" "gordon.png"
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//"normal_map" "gordon_normal.png"
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//"metal_map" "gordon_metal.png"
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//"roughness_map" "gordon_roughness.png"
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}
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8
valve/pbr/models/player/helmet.mdl/helmet.mdl.mat
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valve/pbr/models/player/helmet.mdl/helmet.mdl.mat
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{
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"for" "#models/helmet/helmet.mdl"
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//"basecolor_map" "helmet.png"
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//"normal_map" "helmet_normal.png"
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//"metal_map" "helmet_metal.png"
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//"roughness_map" "helmet_roughness.png"
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}
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8
valve/pbr/models/player/hgrunt.mdl/hgrunt.mdl.mat
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valve/pbr/models/player/hgrunt.mdl/hgrunt.mdl.mat
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{
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"for" "#models/hgrunt/hgrunt.mdl"
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//"basecolor_map" "hgrunt.png"
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//"normal_map" "hgrunt_normal.png"
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//"metal_map" "hgrunt_metal.png"
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//"roughness_map" "hgrunt_roughness.png"
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}
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valve/pbr/models/player/player.mat
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valve/pbr/models/player/player.mat
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include "barney.mdl.mat"
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include "gina.mdl.mat"
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include "gman.mdl.mat"
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include "gordon.mdl.mat"
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include "helmet.mdl.mat"
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include "hgrunt.mdl.mat"
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include "recon.mdl.mat"
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include "robo.mdl.mat"
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include "scientist.mdl.mat"
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include "zombie.mdl.mat"
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valve/pbr/models/player/recon.mdl/recon.mdl.mat
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valve/pbr/models/player/recon.mdl/recon.mdl.mat
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{
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"for" "#models/recon/recon.mdl"
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//"basecolor_map" "recon.png"
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//"normal_map" "recon_normal.png"
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//"metal_map" "recon_metal.png"
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//"roughness_map" "recon_roughness.png"
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}
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valve/pbr/models/player/robo.mdl/robo.mdl.mat
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valve/pbr/models/player/robo.mdl/robo.mdl.mat
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{
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"for" "#models/robo/Robo.mdl"
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//"basecolor_map" "Robo.png"
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//"normal_map" "Robo_normal.png"
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//"metal_map" "Robo_metal.png"
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//"roughness_map" "Robo_roughness.png"
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}
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valve/pbr/models/player/scientist.mdl/scientist.mdl.mat
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valve/pbr/models/player/scientist.mdl/scientist.mdl.mat
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{
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"for" "#models/scientist/Scientist.mdl"
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//"basecolor_map" "Scientist.png"
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//"normal_map" "Scientist_normal.png"
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//"metal_map" "Scientist_metal.png"
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//"roughness_map" "Scientist_roughness.png"
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}
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8
valve/pbr/models/player/zombie.mdl/zombie.mdl.mat
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valve/pbr/models/player/zombie.mdl/zombie.mdl.mat
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{
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"for" "#models/zombie/zombie.mdl"
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//"basecolor_map" "zombie.png"
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//"normal_map" "zombie_normal.png"
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//"metal_map" "zombie_metal.png"
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//"roughness_map" "zombie_roughness.png"
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}
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