// Mirrors for patch and mods { "for" "mirror" "new" "mirror" "basecolor_map" "/colors/white.png" "metalness" "1" "roughness" "0" } { "for" "mirror_broken" // TODO: normal, displacement, metalness, roughness maps "new" "mirror_broken" "basecolor_map" "/colors/white.png" "metalness" "1" "roughness" "0" } { "for" "reflect" "basecolor_map" "/colors/white.png" "metalness" "1" "roughness" "0" } { "for" "!reflect" "basecolor_map" "/colors/white.png" "metalness" "1" "roughness" "0" } { "for" "reflect1" "basecolor_map" "/colors/white.png" "metalness" "1" "roughness" "0" }