{ "for" "#models/v_hgun/HGUN_Back1.mdl" "basecolor_map" "HGUN_Back1.png" // TODO: mix better textures //"base_color" "3 3 3" // FIXME "normal_map" "HGUN_Back1_normal.png" //"metal_map" "HGUN_Back1_metal.png" //"roughness_map" "HGUN_Back1_roughness.png" "metalness" "0" "roughness" "0.2" } { "for" "#models/v_hgun/HGUN_Bottom1.mdl" //"basecolor_map" "HGUN_Bottom1.png" //"normal_map" "HGUN_Bottom1_normal.png" //"metal_map" "HGUN_Bottom1_metal.png" //"roughness_map" "HGUN_Bottom1_roughness.png" "metalness" "0" "roughness" "0.2" } { "for" "#models/v_hgun/HGUN_Cheek1.mdl" "basecolor_map" "HGUN_Cheek1.png" //"basecolor_map" "HGUN_Cheek1_photo_to_base.quant.png" //"base_color" "2 2 2" // FIXME "normal_map" "HGUN_Cheek1_normal.png" "metal_map" "HGUN_Cheek1_metal.png" //"roughness_map" "HGUN_Cheek1_roughness.png" //"metalness" "0" "roughness" "0.3" } { "for" "#models/v_hgun/HGUN_Horn1.mdl" "basecolor_map" "HGUN_Horn1.png" // TODO: mix better textures "base_color" "2 2 2" // FIXME "normal_map" "HGUN_Horn1_normal.png" "metal_map" "HGUN_Horn1_metal.png" //"roughness_map" "HGUN_Horn1_roughness.png" //"metalness" "0" "roughness" "0.3" }