{ // TODO: emissive texture "for" "#models/w_squeak/SQK_Eye1.mdl" "basecolor_map" "SQK_Eye1.png" //"basecolor_map" "/colors/gray.png" //"base_color" "0.0 1.5 0.0" //"normal_map" "SQK_Eye1_normal.png" //"metal_map" "SQK_Eye1_metal.png" //"roughness_map" "SQK_Eye1_roughness.png" "metalness" "0.4" "roughness" "0.1" } { "for" "#models/w_squeak/SQK_Side1.mdl" "basecolor_map" "SQK_Side1.png" //"normal_map" "SQK_Side1_normal.png" //"metal_map" "SQK_Side1_metal.png" //"roughness_map" "SQK_Side1_roughness.png" }