{ // add a texture that is not on the map (need for c1a1f.bsp.patch) "for" "crete4_flr03" "new" "crete4_flr03" "basecolor_map" "/halflife.wad/CRETE4_FLR03.png" // TODO: better path //"normal_map" "/halflife.wad/CRETE4_FLR03_normal.png" //"metal_map" "/halflife.wad/CRETE4_FLR03_metal.png" //"roughness_map" "/halflife.wad/CRETE4_FLR03_roughness.png" }