Half-Life-PBR/valve/pbr/materials.mat
2023-10-02 01:36:19 +03:00

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include "debug/debug.mat"
include "mirror.mat"
// generic materials (new)
{
"new" "generic_metal1"
"basecolor_map" "/colors/white.png"
"base_color" "0.6 0.6 0.6"
"metalness" "1"
"roughness" "0.2"
}