Half-Life-PBR/bshift/pbr/models/glassgibs.mdl/glassgibs.mdl.mat

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{
"for" "#models/glassgibs/chome_glass.mdl"
//"basecolor_map" "chome_glass.png"
//"normal_map" "chome_glass_normal.png"
//"metal_map" "chome_glass_metal.png"
//"roughness_map" "chome_glass_roughness.png"
}