Half-Life-PBR/bshift/pbr/models/filecabinet.mdl/filecabinet.mdl.mat

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{
"for" "#models/filecabinet/file1.mdl"
//"basecolor_map" "file1.png"
//"normal_map" "file1_normal.png"
//"metal_map" "file1_metal.png"
//"roughness_map" "file1_roughness.png"
}
{
"for" "#models/filecabinet/file2.mdl"
//"basecolor_map" "file2.png"
//"normal_map" "file2_normal.png"
//"metal_map" "file2_metal.png"
//"roughness_map" "file2_roughness.png"
}