Half-Life-PBR/bshift/pbr/models/boid.mdl/boid.mdl.mat

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{
"for" "#models/boid/B_Top1.mdl"
//"basecolor_map" "B_Top1.png"
//"normal_map" "B_Top1_normal.png"
//"metal_map" "B_Top1_metal.png"
//"roughness_map" "B_Top1_roughness.png"
}