Half-Life-PBR/bshift/pbr/barney.wad/+~payload/+~payload.mat

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{
"for" "+0~payload"
//"basecolor_map" "+0~payload.png"
//"normal_map" "+0~payload_normal.png"
//"metal_map" "+0~payload_metal.png"
//"roughness_map" "+0~payload_roughness.png"
}