Half-Life-PBR/bshift/pbr/models/turret.mdl/turret.mdl.mat

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{
"for" "#models/turret/Chrome2.mdl"
//"basecolor_map" "Chrome2.png"
//"normal_map" "Chrome2_normal.png"
//"metal_map" "Chrome2_metal.png"
//"roughness_map" "Chrome2_roughness.png"
}
{
"for" "#models/turret/T_B-Base1.mdl"
//"basecolor_map" "T_B-Base1.png"
//"normal_map" "T_B-Base1_normal.png"
//"metal_map" "T_B-Base1_metal.png"
//"roughness_map" "T_B-Base1_roughness.png"
}
{
"for" "#models/turret/T_Base1.mdl"
//"basecolor_map" "T_Base1.png"
//"normal_map" "T_Base1_normal.png"
//"metal_map" "T_Base1_metal.png"
//"roughness_map" "T_Base1_roughness.png"
}
{
"for" "#models/turret/T_Brace1.mdl"
//"basecolor_map" "T_Brace1.png"
//"normal_map" "T_Brace1_normal.png"
//"metal_map" "T_Brace1_metal.png"
//"roughness_map" "T_Brace1_roughness.png"
}
{
"for" "#models/turret/T_Btm-Side1.mdl"
//"basecolor_map" "T_Btm-Side1.png"
//"normal_map" "T_Btm-Side1_normal.png"
//"metal_map" "T_Btm-Side1_metal.png"
//"roughness_map" "T_Btm-Side1_roughness.png"
}
{
"for" "#models/turret/T_Gun_Side1.mdl"
//"basecolor_map" "T_Gun_Side1.png"
//"normal_map" "T_Gun_Side1_normal.png"
//"metal_map" "T_Gun_Side1_metal.png"
//"roughness_map" "T_Gun_Side1_roughness.png"
}
{
"for" "#models/turret/T_Lid-Bttm1.mdl"
//"basecolor_map" "T_Lid-Bttm1.png"
//"normal_map" "T_Lid-Bttm1_normal.png"
//"metal_map" "T_Lid-Bttm1_metal.png"
//"roughness_map" "T_Lid-Bttm1_roughness.png"
}
{
"for" "#models/turret/T_Side1.mdl"
//"basecolor_map" "T_Side1.png"
//"normal_map" "T_Side1_normal.png"
//"metal_map" "T_Side1_metal.png"
//"roughness_map" "T_Side1_roughness.png"
}
{
"for" "#models/turret/T_Siren1.mdl"
//"basecolor_map" "T_Siren1.png"
//"normal_map" "T_Siren1_normal.png"
//"metal_map" "T_Siren1_metal.png"
//"roughness_map" "T_Siren1_roughness.png"
}
{
"for" "#models/turret/T_Tip1.mdl"
//"basecolor_map" "T_Tip1.png"
//"normal_map" "T_Tip1_normal.png"
//"metal_map" "T_Tip1_metal.png"
//"roughness_map" "T_Tip1_roughness.png"
}
{
"for" "#models/turret/T_Top1.mdl"
//"basecolor_map" "T_Top1.png"
//"normal_map" "T_Top1_normal.png"
//"metal_map" "T_Top1_metal.png"
//"roughness_map" "T_Top1_roughness.png"
}
{
"for" "#models/turret/T_Trunk1.mdl"
//"basecolor_map" "T_Trunk1.png"
//"normal_map" "T_Trunk1_normal.png"
//"metal_map" "T_Trunk1_metal.png"
//"roughness_map" "T_Trunk1_roughness.png"
}