Half-Life-PBR/cstrike/pbr/models/p_tmp.mdl/p_tmp.mdl.mat

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{
"for" "#models/p_tmp/w_tmp.mdl"
//"basecolor_map" "w_tmp.png"
//"normal_map" "w_tmp_normal.png"
//"metal_map" "w_tmp_metal.png"
//"roughness_map" "w_tmp_roughness.png"
}