Half-Life-PBR/bshift/pbr/barney.wad/+~ba_gad01/+~ba_gad01.mat

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{
"for" "+0~ba_gad01"
//"basecolor_map" "+0~ba_gad01.png"
//"normal_map" "+0~ba_gad01_normal.png"
//"metal_map" "+0~ba_gad01_metal.png"
//"roughness_map" "+0~ba_gad01_roughness.png"
}
{
"for" "+A~ba_gad01"
//"basecolor_map" "+A~ba_gad01.png"
//"normal_map" "+A~ba_gad01_normal.png"
//"metal_map" "+A~ba_gad01_metal.png"
//"roughness_map" "+A~ba_gad01_roughness.png"
}