Half-Life-PBR/cstrike/pbr/models/p_g3sg1.mdl/p_g3sg1.mdl.mat

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{
"for" "#models/p_g3sg1/w_g3sg1.mdl"
//"basecolor_map" "w_g3sg1.png"
//"normal_map" "w_g3sg1_normal.png"
//"metal_map" "w_g3sg1_metal.png"
//"roughness_map" "w_g3sg1_roughness.png"
}