Half-Life-PBR/cstrike/pbr/models/w_m3.mdl/w_m3.mdl.mat

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{
"for" "#models/w_m3/w_m3super90.mdl"
//"basecolor_map" "w_m3super90.png"
//"normal_map" "w_m3super90_normal.png"
//"metal_map" "w_m3super90_metal.png"
//"roughness_map" "w_m3super90_roughness.png"
}