Half-Life-PBR/gearbox/pbr/models/sprite.mdl/sprite.mdl.mat

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{
"for" "#models/sprite/null.mdl"
//"basecolor_map" "null.png"
//"normal_map" "null_normal.png"
//"metal_map" "null_metal.png"
//"roughness_map" "null_roughness.png"
}