Half-Life-PBR/cstrike/pbr/models/pi_tree.mdl/pi_tree.mdl.mat

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{
"for" "#models/pi_tree/pi_tree.mdl"
//"basecolor_map" "pi_tree.png"
//"normal_map" "pi_tree_normal.png"
//"metal_map" "pi_tree_metal.png"
//"roughness_map" "pi_tree_roughness.png"
}