Half-Life-PBR/valve/pbr/maps/c1a0b.bsp/c1a0b.mat
2023-10-02 01:36:19 +03:00

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// TODO: fix smooth normal
{
"for" "trrm_pan1" // reset material
}
{
"for_rendermode" "kRenderTransTexture"
"for" "generic027" // TODO
"base_color" "2 2 2 0"
//"basecolor_map" "/colors/white.png"
"metalness" "0.5"
"roughness" "0.1"
}