forked from Half-Life-RTX/Half-Life-PBR
11 lines
200 B
Plaintext
11 lines
200 B
Plaintext
{
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"for_rendermode" "kRenderTransTexture"
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"for" "generic028"
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"basecolor_map" "/colors/white.png"
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"metalness" "0.8"
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"roughness" "0.1"
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}
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// TODO: fix smooth normal
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{
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"for" "trrm_pan1" // reset material
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} |