Half-Life-PBR/bshift/pbr/barney.wad/+~TRK2_LIGHT1/+~TRK2_LIGHT1.mat

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{
"for" "+0~TRK2_LIGHT1"
//"basecolor_map" "+0~TRK2_LIGHT1.png"
//"normal_map" "+0~TRK2_LIGHT1_normal.png"
//"metal_map" "+0~TRK2_LIGHT1_metal.png"
//"roughness_map" "+0~TRK2_LIGHT1_roughness.png"
}
{
"for" "+A~TRK2_LIGHT1"
//"basecolor_map" "+A~TRK2_LIGHT1.png"
//"normal_map" "+A~TRK2_LIGHT1_normal.png"
//"metal_map" "+A~TRK2_LIGHT1_metal.png"
//"roughness_map" "+A~TRK2_LIGHT1_roughness.png"
}