Half-Life-PBR/bshift/pbr/barney.wad/+~tele_light/+~tele_light.mat

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{
"for" "+0~tele_light"
//"basecolor_map" "+0~tele_light.png"
//"normal_map" "+0~tele_light_normal.png"
//"metal_map" "+0~tele_light_metal.png"
//"roughness_map" "+0~tele_light_roughness.png"
}