Half-Life-PBR/valve/pbr/models/crystal.mdl/crystal.mdl.mat

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{
"for" "#models/crystal/side.mdl"
//"basecolor_map" "side.png"
//"normal_map" "side_normal.png"
//"metal_map" "side_metal.png"
//"roughness_map" "side_roughness.png"
}