Half-Life-PBR/bshift/pbr/models/gib_lung.mdl/gib_lung.mdl.mat

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{
"for" "#models/gib_lung/Lung1.mdl"
//"basecolor_map" "Lung1.png"
//"normal_map" "Lung1_normal.png"
//"metal_map" "Lung1_metal.png"
//"roughness_map" "Lung1_roughness.png"
}
{
"for" "#models/gib_lung/Rib1.mdl"
//"basecolor_map" "Rib1.png"
//"normal_map" "Rib1_normal.png"
//"metal_map" "Rib1_metal.png"
//"roughness_map" "Rib1_roughness.png"
}