forked from Half-Life-RTX/Half-Life-PBR
21 lines
511 B
Plaintext
21 lines
511 B
Plaintext
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{ // TODO: emissive texture
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"for" "#models/w_squeak/SQK_Eye1.mdl"
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"basecolor_map" "SQK_Eye1.png"
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//"basecolor_map" "/colors/gray.png"
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//"base_color" "0.0 1.5 0.0"
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//"normal_map" "SQK_Eye1_normal.png"
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//"metal_map" "SQK_Eye1_metal.png"
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//"roughness_map" "SQK_Eye1_roughness.png"
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"metalness" "0.4"
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"roughness" "0.1"
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}
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{
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"for" "#models/w_squeak/SQK_Side1.mdl"
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"basecolor_map" "SQK_Side1.png"
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//"normal_map" "SQK_Side1_normal.png"
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//"metal_map" "SQK_Side1_metal.png"
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//"roughness_map" "SQK_Side1_roughness.png"
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}
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