Half-Life-PBR/bshift/pbr/models/shrapnel.mdl/shrapnel.mat

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{
"for" "#models/shrapnel/chrome_blueblack6.mdl"
//"basecolor_map" "chrome_blueblack6.png"
//"normal_map" "chrome_blueblack6_normal.png"
//"metal_map" "chrome_blueblack6_metal.png"
//"roughness_map" "chrome_blueblack6_roughness.png"
}