Half-Life-PBR/bshift/pbr/models/w_flare.mdl/w_flare.mdl.mat

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{
"for" "#models/w_flare/flare.mdl"
//"basecolor_map" "flare.png"
//"normal_map" "flare_normal.png"
//"metal_map" "flare_metal.png"
//"roughness_map" "flare_roughness.png"
}