Logo
Explore Help
Sign In
Half-Life-RTX/HLRTest
2
0
Fork 1
You've already forked HLRTest
Code Issues 12 Pull Requests Packages Projects Releases Wiki Activity
Files
b857a04c4a0b08d7314729ec9b6d55e9ec06c053
HLRTest/render/gold/blendmode01_specular.png

4 lines
131 B
Plaintext
Raw Normal View History

render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update rendering cvars and gold images accordingly
2025-02-10 13:17:15 -05:00
oid sha256:5eb1d1d2b827a609bda7e87c145dc87e997d1bfaf75ed87e54783b296f0d6d79
size 554787
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.2 Page: 26ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API