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HLRTest/render/gold/brush_01_specular.png

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render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update rendering cvars and gold images accordingly
2025-02-10 13:17:15 -05:00
oid sha256:b9ef1f3a3e28a925c8d14e713c40271d9d09f47e148904cdcbdd97cc722486db
size 535333
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