render: add blendmode01 test
The idea was to test for gauss cannon particles, but apparently they aren't encoded in the save file.
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render/gold/blendmode01_basecolor.png
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render/gold/blendmode01_basecolor.png
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render/gold/blendmode01_direct.png
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render/gold/blendmode01_direct.png
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render/gold/blendmode01_emissive.png
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render/gold/blendmode01_emissive.png
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render/gold/blendmode01_full.png
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render/gold/blendmode01_full.png
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render/gold/blendmode01_indirect.png
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render/gold/blendmode01_indirect.png
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render/gold/blendmode01_indirect_diffuse.png
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render/gold/blendmode01_indirect_diffuse.png
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render/gold/blendmode01_indirect_specular.png
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render/gold/blendmode01_indirect_specular.png
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render/gold/blendmode01_lighting.png
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render/gold/blendmode01_lighting.png
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render/gold/blendmode01_ngeom.png
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render/gold/blendmode01_ngeom.png
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render/gold/blendmode01_nshade.png
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render/gold/blendmode01_nshade.png
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render/maps/test_blendmode.bsp
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render/maps/test_blendmode.bsp
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render/save/rendertest_blendmode01.sav
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render/save/rendertest_blendmode01.sav
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