add initial rendertest stuff
includes basic scripts, savefiles and gold images
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render/maps/test_brush.bsp
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render/maps/test_brush.bsp
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render/maps/test_brush.rad
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render/maps/test_brush.rad
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+0~gymlight 200 190 130 11000
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+0~FIFTS_LGHT4 160 170 220 1000
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render/maps/test_brush2.bsp
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render/maps/test_brush2.bsp
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render/maps/test_brush2.rad
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render/maps/test_brush2.rad
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+0~gymlight 200 190 130 11000
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//halflife.wad
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TOXICGRN 0 255 0 300
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!TOXICGRN 0 255 0 300
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GLASSGREEN 0 255 0 300
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SCROLLTOXIC 0 255 0 300
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render/maps/test_light.bsp
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render/maps/test_light.bsp
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render/maps/test_light.rad
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render/maps/test_light.rad
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+0~gymlight 200 190 130 11000
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debug_rad 255 0 0 1024
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~SPOTRED 255 26 29 1024
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~SPOTGREEN 60 255 125 1024
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~LIGHT3B 155 155 235 2000
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// debug light
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DEBUG_L_10 255 0 0 10
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DEBUG_L_50 255 0 0 50
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DEBUG_L_100 255 0 0 100
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DEBUG_L_500 255 0 0 500
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DEBUG_L_1000 255 0 0 1000
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DEBUG_L_5000 255 0 0 5000
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DEBUG_L_10000 255 0 0 10000
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DEBUG_L_50000 255 0 0 50000
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DEBUG_L_100000 255 0 0 100000
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TECH_LITE1 255 235 160 60000
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