render: add a bunch of new channels to compare

New channels:
- material: red = roughness, green = metalness
- direct_diffuse: direct lighting diffuse channel
- direct_specular: direct lighting specular channel
- diffuset: direct + indirect diffuse, spatially denoised
- specular: direct + indirect specular, spatially denoised
This commit is contained in:
Ivan Avdeev
2024-02-01 12:16:36 -05:00
parent 42a2d778e3
commit 6e809543f3
71 changed files with 217 additions and 0 deletions

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render/gold/brush_01_material.png LFS Normal file

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