update gold images for latest denoiser
NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
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render/gold
additive_cullback_basecolor.pngadditive_cullback_diffuse.pngadditive_cullback_direct.pngadditive_cullback_direct_diffuse.pngadditive_cullback_direct_specular.pngadditive_cullback_emissive.pngadditive_cullback_full.pngadditive_cullback_indirect.pngadditive_cullback_indirect_diffuse.pngadditive_cullback_indirect_specular.pngadditive_cullback_lighting.pngadditive_cullback_material.pngadditive_cullback_ngeom.pngadditive_cullback_nshade.pngadditive_cullback_specular.pngblendmode01_basecolor.pngblendmode01_diffuse.pngblendmode01_direct.pngblendmode01_direct_diffuse.pngblendmode01_direct_specular.pngblendmode01_emissive.pngblendmode01_full.pngblendmode01_indirect.pngblendmode01_indirect_diffuse.pngblendmode01_indirect_specular.pngblendmode01_lighting.pngblendmode01_material.pngblendmode01_ngeom.pngblendmode01_nshade.pngblendmode01_specular.pngblendoversky_basecolor.pngblendoversky_diffuse.pngblendoversky_direct.pngblendoversky_direct_diffuse.pngblendoversky_direct_specular.pngblendoversky_emissive.pngblendoversky_full.pngblendoversky_indirect.pngblendoversky_indirect_diffuse.pngblendoversky_indirect_specular.pngblendoversky_lighting.pngblendoversky_material.pngblendoversky_ngeom.pngblendoversky_nshade.pngblendoversky_specular.pngbrush2_01_basecolor.pngbrush2_01_diffuse.pngbrush2_01_direct.pngbrush2_01_direct_diffuse.pngbrush2_01_direct_specular.pngbrush2_01_emissive.pngbrush2_01_full.pngbrush2_01_indirect.pngbrush2_01_indirect_diffuse.pngbrush2_01_indirect_specular.pngbrush2_01_lighting.pngbrush2_01_material.pngbrush2_01_ngeom.pngbrush2_01_nshade.pngbrush2_01_specular.pngbrush_01_basecolor.pngbrush_01_diffuse.pngbrush_01_direct.pngbrush_01_direct_diffuse.pngbrush_01_direct_specular.pngbrush_01_emissive.pngbrush_01_full.pngbrush_01_indirect.pngbrush_01_indirect_diffuse.pngbrush_01_indirect_specular.pngbrush_01_lighting.pngbrush_01_material.pngbrush_01_ngeom.pngbrush_01_nshade.pngbrush_01_specular.pngbrush_02_basecolor.pngbrush_02_diffuse.pngbrush_02_direct.pngbrush_02_direct_diffuse.pngbrush_02_direct_specular.pngbrush_02_emissive.pngbrush_02_full.pngbrush_02_indirect.pngbrush_02_indirect_diffuse.pngbrush_02_indirect_specular.pngbrush_02_lighting.pngbrush_02_material.pngbrush_02_ngeom.pngbrush_02_nshade.pngbrush_02_specular.pngc0a0d_emissive_basecolor.pngc0a0d_emissive_diffuse.pngc0a0d_emissive_direct.pngc0a0d_emissive_direct_diffuse.pngc0a0d_emissive_direct_specular.pngc0a0d_emissive_emissive.pngc0a0d_emissive_full.pngc0a0d_emissive_indirect.pngc0a0d_emissive_indirect_diffuse.pngc0a0d_emissive_indirect_specular.png
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