update gold images for latest denoiser

NOTE that this gold is not fully correct itself. It has following
issues:
- indirect channel is incorrect
- missing indirect diffuse
- missing specular fresnel

See https://github.com/w23/xash3d-fwgs/issues/759

Committing it as a new gold for the sole reason of detecting changes
compared to current vulkan branch state. More correct gold will be
submitted when the issues above are fixed.

Also, changes rendertest script to use the new denoiser, and remove some
extra text messages things from the frame.
This commit is contained in:
Ivan Avdeev 2025-02-06 14:05:01 -05:00
parent 32acc7d835
commit 8c3aa04318
226 changed files with 455 additions and 451 deletions
render/gold
additive_cullback_basecolor.pngadditive_cullback_diffuse.pngadditive_cullback_direct.pngadditive_cullback_direct_diffuse.pngadditive_cullback_direct_specular.pngadditive_cullback_emissive.pngadditive_cullback_full.pngadditive_cullback_indirect.pngadditive_cullback_indirect_diffuse.pngadditive_cullback_indirect_specular.pngadditive_cullback_lighting.pngadditive_cullback_material.pngadditive_cullback_ngeom.pngadditive_cullback_nshade.pngadditive_cullback_specular.pngblendmode01_basecolor.pngblendmode01_diffuse.pngblendmode01_direct.pngblendmode01_direct_diffuse.pngblendmode01_direct_specular.pngblendmode01_emissive.pngblendmode01_full.pngblendmode01_indirect.pngblendmode01_indirect_diffuse.pngblendmode01_indirect_specular.pngblendmode01_lighting.pngblendmode01_material.pngblendmode01_ngeom.pngblendmode01_nshade.pngblendmode01_specular.pngblendoversky_basecolor.pngblendoversky_diffuse.pngblendoversky_direct.pngblendoversky_direct_diffuse.pngblendoversky_direct_specular.pngblendoversky_emissive.pngblendoversky_full.pngblendoversky_indirect.pngblendoversky_indirect_diffuse.pngblendoversky_indirect_specular.pngblendoversky_lighting.pngblendoversky_material.pngblendoversky_ngeom.pngblendoversky_nshade.pngblendoversky_specular.pngbrush2_01_basecolor.pngbrush2_01_diffuse.pngbrush2_01_direct.pngbrush2_01_direct_diffuse.pngbrush2_01_direct_specular.pngbrush2_01_emissive.pngbrush2_01_full.pngbrush2_01_indirect.pngbrush2_01_indirect_diffuse.pngbrush2_01_indirect_specular.pngbrush2_01_lighting.pngbrush2_01_material.pngbrush2_01_ngeom.pngbrush2_01_nshade.pngbrush2_01_specular.pngbrush_01_basecolor.pngbrush_01_diffuse.pngbrush_01_direct.pngbrush_01_direct_diffuse.pngbrush_01_direct_specular.pngbrush_01_emissive.pngbrush_01_full.pngbrush_01_indirect.pngbrush_01_indirect_diffuse.pngbrush_01_indirect_specular.pngbrush_01_lighting.pngbrush_01_material.pngbrush_01_ngeom.pngbrush_01_nshade.pngbrush_01_specular.pngbrush_02_basecolor.pngbrush_02_diffuse.pngbrush_02_direct.pngbrush_02_direct_diffuse.pngbrush_02_direct_specular.pngbrush_02_emissive.pngbrush_02_full.pngbrush_02_indirect.pngbrush_02_indirect_diffuse.pngbrush_02_indirect_specular.pngbrush_02_lighting.pngbrush_02_material.pngbrush_02_ngeom.pngbrush_02_nshade.pngbrush_02_specular.pngc0a0d_emissive_basecolor.pngc0a0d_emissive_diffuse.pngc0a0d_emissive_direct.pngc0a0d_emissive_direct_diffuse.pngc0a0d_emissive_direct_specular.pngc0a0d_emissive_emissive.pngc0a0d_emissive_full.pngc0a0d_emissive_indirect.pngc0a0d_emissive_indirect_diffuse.pngc0a0d_emissive_indirect_specular.png

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