Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.
Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.
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Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.