Animated sprites frames are non-deterministic #5

Open
opened 2024-01-01 17:31:51 +01:00 by provod · 0 comments
Owner

Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.

Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.
Sign in to join this conversation.
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: Half-Life-RTX/HLRTest#5