Animated sprites frames are non-deterministic #5

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opened 2024-01-01 17:31:51 +01:00 by provod · 0 comments
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Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.

Animated textures frames are picked by global process time, not by "save/game run time". This makes displayed frames completely unpredictable, leading to spurious test failures.
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Reference: Half-Life-RTX/HLRTest#5
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