Use scr_drawversion 0 to hide engine version #7

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opened 2024-01-16 15:11:10 +01:00 by provod · 0 comments
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Engine version string present on screenshot leads to spurious pixel mismatches.

Can do after from-upstream merge, see 7e71e20714

Engine version string present on screenshot leads to spurious pixel mismatches. Can do after from-upstream merge, see https://github.com/FWGS/xash3d-fwgs/commit/7e71e207148d91c36753bb0c8940d10dd35a5aa2
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Reference: Half-Life-RTX/HLRTest#7
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