New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
893 KiB (Stored with Git LFS)
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893 KiB (Stored with Git LFS)
1280x800px
![](/Half-Life-RTX/HLRTest/media/commit/0f969b5adb7f2fdfc7894a06501052ffa99c9e66/render/gold/brush_01_diffuse.png)