HLRTest/render/gold/blendmode01_material.png
Ivan Avdeev 6e809543f3 render: add a bunch of new channels to compare
New channels:
- material: red = roughness, green = metalness
- direct_diffuse: direct lighting diffuse channel
- direct_specular: direct lighting specular channel
- diffuset: direct + indirect diffuse, spatially denoised
- specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00

47 KiB (Stored with Git LFS)
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