New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
818 KiB (Stored with Git LFS)
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818 KiB (Stored with Git LFS)
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![](/Half-Life-RTX/HLRTest/media/commit/6ad2f816dff9b2903c7cb44b1d6e66c577ea1432/render/gold/blendoversky_specular.png)