HLRTest/render
Ivan Avdeev 6e809543f3 render: add a bunch of new channels to compare
New channels:
- material: red = roughness, green = metalness
- direct_diffuse: direct lighting diffuse channel
- direct_specular: direct lighting specular channel
- diffuset: direct + indirect diffuse, spatially denoised
- specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
..
gold render: add a bunch of new channels to compare 2024-02-01 12:16:36 -05:00
maps render: add blenoversky test 2024-02-01 11:58:25 -05:00
save render: add blenoversky test 2024-02-01 11:58:25 -05:00
imagecompare.c render: add html report generation 2023-11-28 12:32:40 -05:00
index.js render: add html report generation 2023-11-28 12:32:40 -05:00
Makefile add initial rendertest stuff 2023-11-24 11:54:11 -05:00
rendertest.py render: add a bunch of new channels to compare 2024-02-01 12:16:36 -05:00
report.html render: add html report generation 2023-11-28 12:32:40 -05:00
stb_image_write.h add initial rendertest stuff 2023-11-24 11:54:11 -05:00
stb_image.h add initial rendertest stuff 2023-11-24 11:54:11 -05:00
style.css render: add html report generation 2023-11-28 12:32:40 -05:00
utils.js render: add html report generation 2023-11-28 12:32:40 -05:00
vulkan_debug.wad render: add test for double switchable lights 2023-12-04 13:50:54 -05:00